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AN UNSOLVABLE MURDER MYSTERY 

​My role

Concept Designer 

​Narrative Designer 

3D Asset Creator 

Video Editor 

 

My tools

Autodesk Maya

Autodesk 3ds Max

Arnold

Adobe Photoshop 

Miro 

Figma

My duties 

Project management

Concept design

3D modeling

 Lighting

Rendering

Video editing & compositing

Project oversight

Project planning

Timeline management 

Quality assurance for game experience

View Trailer 

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Background

Inspired by Christopher Nolan's film "Inception," which focuses on the exploration of parallel universes and the interconnectedness of all things.  

 

This project aims to provide players with a similar experience. The idea behind the project is to create an immersive gaming experience that entertains and prompts self-reflection and exploration.

 

Players are invited to explore their true identities by transpassing different dimensions and times.

User Journey 

The player begins by reading an instructional letter, initiating a journey of exploration through different rooms. With choices, they navigate, uncover clues, and collect objects to reveal hidden or lost memories, shaping a unique and immersive experience.

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​Modeling Process

​Polished Concept Design/Modelling 

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Game UI Design 

I imagined how we should design the game and how my players would interact with the game. ​I proposed two ideas here. 

​UI designed for search clues

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​UI designed for reading clues

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Challenges & Solutions

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Technical Challenges:

The limited resources and absence of a dedicated game engine posed significant technical challenges during the project, especially in the context of VR development and hardware limitations.

 

Solutions:

To overcome these challenges, I adjusted our expectations and explored alternative ways to express the essence of the project within the available resources and constraints. Additionally, I utilized VR prototyping and an iterative design process to address technical hurdles and optimize the performance for a smooth VR experience.

Reflection

Throughout the project, I learned the value of seeking guidance from specialists in game development. I consulted my playwright friend for crafting an engaging storyline and collaborated with my professor for concept design and Maya asset creation. This collaboration enriched my project and enhanced its overall quality.

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